Sketchboard, Advanced Step Sequencer, internal sampler and edge-to-edge map
The Sketchboard is open to everyone. It is a clip grid where you layer sounds to sketch track ideas, or try variations before moving to your DAW. Free boards have limits
Sketchboard
- The Sketchboard is open to everyone. It is a clip grid where you layer sounds to sketch track ideas, or try variations before moving to your DAW. Free boards have limits
- Record your own samples into a Sketchboard clip from Vibseek Studio, another app like Spotify or YouTube, or your microphone, and edit them. BPM and key are assigned automatically
- Inside Studio, the sampler records everything you hear, only the sounds coming from the map, or a single lane. Choose the folder for your recorded samples, or skip it to try the sampler out
- Unmute all and Unsolo all buttons show how many lanes they affect, and Shift-click solos one lane
Step sequencer
- The advanced step sequencer is open to everyone. Extend patterns from 16 up to 128 steps (including arbitrary lengths), copy, paste and clear one bar, a Length lane per step, waveform zoom with movable slice points, and Slice or 1-Shot per clip, so you can turn one-shots into slices or loops into one-shots
- The waveform shows which parts of a loop or one-shot play in relation to the steps
- Randomize the Length lane like the other parameters, or click a bar to randomize only that bar's parameters
- Record notes into a pattern from a MIDI or computer keyboard. Arm Record, or click a step's pitch knob and play the note
- Chords per step. Hold a chord to record it into a step. Double-click the pitch knob to remove it
- Stripes show how many keys play at the same time on a recorded step, and you can transpose them all together
- Duplicate a pattern with all its parameters
- Trim a one-shot with start and end handles on its waveform. Double-click a handle to reset it
- Drag across steps to paint them on or off
- The idea generator picks its key based on the key filter's keyboard
Samples
- Studio detects the key of every sample. Change it with the key picker
- Filter by key or scale, and switch between exact results and compatible sounds
- Adjust the pitch of the preview sample via a pitch knob
- BPM /2 and *2 for cases where half or double the tempo makes a sample fit. Click to reset to the original tempo
- Set a sound to play unsynced, without time-stretching
- Scrubbing has two modes: click above the line to play unsynced from where you click, or below the line to preview unsynced from the beginning
Samples map
- Clusters on the map are labeled, so you can see where kicks, snares and drum loops are without filtering. Zoom in for more detailed labels
- Double-click a sound to create a similarity map and drill deeper. Back and forward buttons move through your previous maps, right-click shows the history, and the X exits similarity mode
- The map refresh button tells you where the new sounds came from
- Search by Vibe zooms in on where the best matches are
- When you click a sound dot to lock it, it is drawn larger and stays findable as a ring when you zoom out on a big map
- On a similarity map, the sound it is centered around stays marked even as you look around and play other samples
- Edge-to-edge map, with frosted glass panels floating on top, for a more spacious feel so you see more samples at once. Turn it off or tweak it under Settings > Appearance
Library and search
- Drop a folder or a sound directly onto the orb, even if the panel is closed. A folder is imported into your library, a sound starts a Search by Sound
- Sort My Projects by date changed, date created, BPM or length
- Search understands producer shorthand like bd, hh, sd and oh, drum machine names like 707, 606 and 303, and finds vocals, FX, pads and keys
- Search knows instrument families, and "bass guitar" finds sounds that are both
- Every word you type that appears in a sound's name makes it a match, even two-letter words
- The BPM filter is now a range you can drag to set
Panel and orb
- Detach the orb from the panel so each moves on its own, from the orb's right-click menu
- Opening the left navigation or the Library on a narrow panel widens the window to make room
First run
- Setup happens inside the panel, one step at a time
- The sound analyzer and search model download while you choose your first folder
- Hint bubbles are easier to read and are displayed one after the other
Inner Circle (early access)
- Results-only mode. Every search or filter generates a map of just the matching sounds
- Open a long audio file like a folder, its segments listed as rows
- Typing a search no longer waits for the map, so the list keeps up with your typing
- Search by Sound with a long audio file listens to snippets across its whole length, not just the first 10 seconds
- Pause indexing no longer stops internal background jobs such as drive checks and search updates, and the jobs list shows only jobs you can pause or cancel
- On computers with two GPUs (graphics chips), choose Fast or Energy saving under Settings > Performance
- File pickers remember the folder location you last selected
- A damaged library file left Studio running with no window. Now it offers to start fresh
- The map could stay blank and ignore clicks until the window was resized. (Finally and ultimately solved with an updated rendering library!)
- A folder Studio can't map used to say the map was on its way, forever. When background indexing is paused, an empty map reminds you to unpause it
- A keyword search typed while the library was still being scanned kept the count from that moment
- WAV files over 4 GB, and RF64 or BW64 files, common from field recorders, had no length and drew no waveform
- On very large libraries, tempo and sound-type detection could stop running
- When a sound failed to load, the player kept showing the previous sound's time and playhead
- Turning on autoplay for the first time could freeze Studio for a moment
- Show similar sounds from a list row, the preview, or a dot's menu could leave the old sound in the preview
- An open search did not pick up new sounds as a scan added them
- A sample's key could be read from its folder's name instead of its own
- The Library could show the previous folder's sounds under the new folder's path
- The collection picker could spill past the edge of the window
- Moving the panel onto a smaller display could leave it hanging off the screen
- Plugging a drive back in while the map was settling could leave you without its saved map
- Loops could stop playing after a long stretch of previewing
- Every sound you previewed was also cached on disk, about 200 MB for every GB played
Large libraries
- Building the similar-sound lists kept over 2 GB of memory until you quit
- The map could rebuild several times while a big import was still being analyzed
Patterns in Live
- A pattern dragged or exported into Live could sound robotic, because Live warped the finished audio a second time
- Exported patterns lost their pitch changes, clipped harshly, and pitched loops sounded different from the preview
- Editing a playing pattern left the old version's reverb ringing
- Effects at the start of an exported pattern sounded different from playback
Inner Circle (early access)
- Right after loading a sketch, the first click on a clip could open an empty preview
- Dragging a Sketchboard clip to swap it could close an unpinned panel
